SplitFish
Develops New Force Feedback System for the PS3 and Other Next-Generation
Video Game Consoles
The technology allows us to deliver
a broad range of sensations connecting the
game
player closer to a real experience. EDMONTON,
Canada (SplitFish) -- SplitFish GameWare Inc., a leader in video
game hardware innovation, today announced it has developed a
new dynamic force feedback system for use
with the Sony Playstation 3 and other next-generation video game systems.
A basic Playstation 2 and Xbox version is being considered.
The
new SplitFish dynamic force feedback system was designed to insure
compliant operation with the new tilt, motion and directional
sensor technologies currently found in the next generation game
consoles. The potential interference on the Sony PS3 SIXAXIS
Controller caused by rotating mass force feedback systems such
as Immersion’s required us to approach the solution from
a completely new direction. While the SplitFish EdgeFX uses a
mechanical feedback system, this new technology produces a whole
new aspect of force and tactile feedback.
This
low power consumption force feedback technology called “Sensor
Effects - SensorFX” uses no moving parts to produce meaningful
sensory feedback. A broad range of intensity and sensation compliment
the ability to derive feedback sensations from isolated areas
on the controller, one side or the other, movement from front
to back or all areas at the same time. As an example, a gamer
playing a race game can feel variations in pulse, strength and
location allowing them to feel intensity differences between
a smooth guardrail swipe and a full frontal slam into a wall.
The
SensorFX feedback system can be sold as an add-on to existing
controllers or as an imbedded feature that is part of a standard
controller. The SensorFX PS3 add-on version
is simply connected to the USB plug on the PS3 controller, similar
to SplitFish’s MotionFX.
The
patent pending SensorFX has two modes, one for games that have
force feedback support already built in and the other mode that
relies on motion tilt sensing and
button use and other actions to trigger the SensorFX tactile feedback.
SplitFish will work with video game
publishers and next-generation hardware manufacturers in an effort
to establish standard support
for this full directional force feedback technology. |